The following are general guidelines for the operation of the squash ladder. They're rather formal- so take them with a pinch of salt!
1. You may challenge the player in any position above you on the ladder. Some other ladders impose a limit on this, but this can result in a rather static ladder.
2. All games should be played within 7 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins. We can always change this if it may be too restrictive in the future.
3. You should play your game at a mutually convenient time. If your timings do not coincide (one person can only play work days 9-5 and the other only evenings and weekends) and you CANNOT agree, then you MUST play your match on a weekday commencing between 5.20pm and 6.40pm. This will be known as a 'compulsory match time'.
4. If the person being challenged offers 3 different 'compulsory match times' (on different days) and the challenger cannot make any of them, then the CHALLENGE is VOID.
5. If the person being challenged cannot offer 3 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.
6. If either party is more than 20 minutes late in attending an agreed match then the late or non attender loses the match.
7. If you make a successful challenge you swap your name with the person you beat. Therefore you may jump (or drop) up to two positions at a time.
8. Please agree with your opponent the number of games to play prior to the match e.g. best of 3 or best of 5 games. Please also decide what will happen if the lights go out during the game.
9. Please check with your opponent any 'local rules' prior to playing.
10. If no result has been recorded by two thirds of the way through the challnege period a reminder is emailed to both parties. [these settings are customisable in the script]
11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within a few days 'grace period'. [these settings are customisable in the script]
12. If no result has been recorded by the end of the grace period the challenger automatically wins. [these settings are customisable in the script]
13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences. [these settings are customisable in the script]
14. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit. [these settings are customisable in the script]
15. Other rules can be added here. |